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L5R Drunken Master Rules - Version II.I Introduction
Version 1 - Bring your Celestial legal deck and there are new funky rules for each round based on a mini-Status deck. The status deck will have 12 cards. Each of the following options will have two cards. Each round, after opponents are declared, one of the Status cards will be revealed and be active for that round. (That does mean that some option can come up twice and other may not come up at all).
Version 2 - The status deck will have one of each card, including a card that reads - This is a normal CE game (This option has been removed for II.I). Four - Five cards will be used in the tournament, each card only being used once. Many of the style names have been changed to CE card titles for favour!
No change, base Celestial rules and decks. (This option is not being used in II.I)
Option 1 - Deploy Reserves Your clan's main army is otherwise occupied. Switch to another legal stronghold from your clan, keeping your deck otherwise unchanged.
Option 2 - Drunken Nostalgia (Drinking Points) Gain 1 drinking point for each: Province Destroyed, +8 honor you gain (in one turn) 4 honor loss you cause another player (in one turn) Ring you play by it's own text The player who ends up with the most drinking points wins, when the game ends (including time called).
Option 3 - 'Highlander'
Option
4 - Imperial Command - (Old Style) Imperial Rules No 'once per turn' for actions/reactions. Duelist = Double Chi Old style Favour. (go home, draw card, prevent honour loss) Old style dueling (Focus from hand only unless cards specify otherwise).
Option
5 - 'Suicide'
Option 6 - 'Ultimate Stronghold'
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