L5R League Rules
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The L5R league is a way to retell the storyline and create a level playing for all players.

 

Current League Standings

History of Weekly Rankings

 

Introduction


Welcome brave Samurai, to the fields of battle. This documents is to advise you of the rules of dueling and combat in the world of Legend of the Five Rings' League. 

 

The Golden Rules


All of the rules presented in this document are the default tournament rules for Legend of the Five Rings, except as specified. Even though we will be using open, pre-Lotus cards, all cards are to be played as per the most recent printing (MRP). In addition, we will be using current Lotus mechanics and the current Winds. The most significant of which is for dueling and gain honour through bringing in personalities.

 

General Tournament Rules

 

What is expected of me? To show up and have fun. The League is not just about playing cards, but also diplomacy and interaction. Victory points are gained by regular attendance, making allies and fighting with them and defeating your sworn enemies (whom can change on a weekly basis).

 

Tournament Format

The league is a progressive storyline re-enactment, with card pools reflecting the original storyline arc (where possible). The format of the tournament is sealed deck draft. You may challenge players at any time, anywhere, not just in store.

 

Initial Set Up

 

When each player joins the league, they will get a draft pack and four boosters ($12.00). Players will divide into group and then draft each booster pack. (If you join after the first week, you don't draft your packs). For the first four weeks of the tournament, maximum card restriction for non-uniques are waved. After the first week, players will get 2 boosters at $4.00 to draft weekly. If you miss a week, you will not be able to get the boosters you missed out on.

 

Note: the Draft stronghold will not be legal. Each player may bring any legal stronghold from  pre-Jade. (Any stronghold that appeared in Imperial, Emerald, Obsidian, Anvil of Despair, Crimson and Jade and time of the Void.) Each player may also add three copies of their clan holding from their own collection and a set of Lotus winds. These are the only cards that may be added from outside the league draft pool. Players may change their stronghold to any other legal stronghold (even another clan) at any time and may likewise substitute the applicable three copies of their new clan holdings. (These are swapped, not added).

 

After the draft, player may trade cards from their own pool on a one-to-one basis. (Rarity is irrelevant). Trading is optional, but this diplomatic action can result in allies being formed or sworn enemies being created. (see below).

 

The minimum deck size is 20/20. (this will be upgraded further down the arc). All cards are recycled when the deck runs out, except for events.

The minimum deck size will be 30/30 after the first month. Due to public demand, the deck size will go to 30/30 from the third week (aka May 30th).

From the second storyline arc, decks will be a minimum 40/40 with all standard card restrictions.

Winds will not be in use for the first storyline arc. They will be available for the second storyline arc. The favour is only available at this time for actions that require the favour to be possessed or discarded.

All of your extra cards are interchangeable with your deck between rounds of the event.

All cards are to be recorded and available for view by any player.

 

You may challenge each league player (1 on 1) or each team 2 on 2) up to twice per week each.

 

The strongholds may be updated in the next storyline arc from the applicable sets.

 

Victory Points


Players are ranked by points in the following fashion:
- Three points for a win.
- One point for a loss.
- Half a points for a draw.

- Three points for each week you attend

- Plus One point for defeating an sworn enemy in battle. 

    (A sworn enemy who has captured a personality from your clan that is either a unique or experienced. Captured is defined as any player who has a copy in their pool). 
- Plus one point for aiding any ally. (An ally is a player whom you have traded a unique or experienced personality too). This is a multi-player option.

- One point for challenging a player who refuses to play for no good reason.

- Minus one point of refusing a challenge without good reason

- Minus one point for attacking an ally without good reason.

- If multiple players are playing the same clan, they are considered to be allies. If one attacks/challenges the attacker looses a point, and an additional point, unless there is  good reason. (EG - Clan has been corrupted by SL and must be cleansed, in which case you would score a bonus point for succeeding).

- Attacking any player because they are corrupt never results in points loss, even if they were allies.

 

Multi-Player Variant:

 

All standard victory points are doubled.

Teams can only be made up of allies or player who are sworn enemies of either or both the opposing team members.

Victory condition for multi-player games can be achieved as follows:

   1.   Eliminate all provinces for both players.

   2.   A team has a total of 80 points of honour. (SL honour is considered zero for this tally).

   3.   Any one player gets all five rings into play.

 

Time Limits

None.

 

New Releases (as currently scheduled)

As each storyline arc progresses (every month), new cards will be added to the pool from the next arc. The first arc (due to stock restrictions) will be Jade, SCC and Hidden Emperor. The second arc will be Jade Jade, Ambitions Debt, Fire and Shadow, Honour Bound?), the third will be Pearl (Jade, A Perfect Cut, An Oni's Fury, plus?), the fourth will be Gold (Gold, Dark Allies, Heaven and Earth) and the fifth and final storyline arc will be Diamond (Diamond, Hidden city, Web of Lies, Wrath of the emperor and Heaven and Earth).

 

Available Strongholds

 

Storyline Arc 1 - The Clan War + Scorpion Clan Coup

 

Stronghold - Imperial Edition - DG The Mountain Keep of the Dragon
Stronghold - Imperial Edition - UN The Provincial Estate of the Unicorn
Stronghold - Imperial Edition - LN The Ancestral Home of the Lion
Stronghold - Imperial Edition - LN The Ancient Halls of the Akodo
Stronghold - Imperial Edition - CN The Esteemed House of the Crane

Stronghold - Imperial Edition - CB The War Fortress of the Crab

Stronghold - Shadowlands - SC - The Ruined Fortress of the Scorpion
Stronghold - Shadowlands - NA The Hidden Temples of the Naga
Stronghold - Anvil of Despair - TA Toturi's Army
Stronghold - Anvil of Despair - SL Yogo Junzo's Army

Stronghold - Time of the Void - PH The Ruins of Isawa Castle

Stronghold - Time of the Void - CB The Great Walls of Kaiu

Stronghold - Crimson and Jade - YA - MN The Yoritomo Alliance

Stronghold - Crimson and Jade - MK The Brotherhood of Shinsei

Stronghold - Scorpion Clan Coup (Scroll 1) - SC The Shadow Stronghold of the Bayushi
Stronghold - Scorpion Clan Coup (Scroll 3) - LN The Ancient Halls of the Lion

 

Storyline Arc 2 - The Hidden Emperor (a.k.a. "Jade") (only new Strongholds listed)

 

Stronghold - Jade Edition - SL - The Shadowlands Horde
Stronghold - Hidden Emperor 1 - NG Heart of the Shinomen Forest
Stronghold - Hidden Emperor 2 - DG Kyuden Hitomi

Stronghold - Hidden Emperor 3 - MK - DG - House of Tao
Stronghold - Hidden Emperor 4 - UN - The Utaku Palaces

Stronghold - Hidden Emperor 5 - MN (YA) - Kyuden Yoritomo

Stronghold - Hidden Emperor 6 - CN - The Iron Fortress of the Daidoji

Stronghold - Dark Journey Home - TA The Palace of Otosan-Uchi

Stronghold - Dark Journey Home - Ninja - The Dark Path of Shadow

Stronghold - Dark Journey Home - PH Eternal Halls of the Shiba

Stronghold - Seige Of Sleeping Mountain - NG The Naga Stronghold
Stronghold - Honor Bound - SC The Towers of the Yogo
Stronghold - Honor Bound - CB The Citadel of the Hiruma

Stronghold - Honor Bound - SL Sepulcher of Bone

Stronghold - Ambition's Debt - SL The Spawning Ground
Stronghold - Ambition's Debt - NG The New Akasha
Stronghold - Ambition's Debt - LN The Kitsu Tombs

Stronghold - Fire and Shadow - DG Iron Mountain
Stronghold - Fire and Shadow - MK Temples of the Crow
Stronghold - Fire and Shadow - MN (YA) Kyuden Kitsune

Stronghold - Heroes of Rokugan - RT Warrens of the Nezumi

Stronghold - Soul of the Empire - CN Kosaten Shiro
Stronghold - Soul of the Empire - UN Northern Provinces of the Moto

Stronghold - Soul of the Empire - TA - Monkey Vigilant Keep of the Monkey

Stronghold - Spirit Wars - LN The Noble Halls of the Akodo

Stronghold - Spirit Wars - PH Towers of the Asako

Stronghold - Spirit Wars - SP Shrine of the Spirits

 

Storyline Arc 3 - The Four Winds (a.k.a. "Gold")

 

Stronghold - Gold - MN Castle of the Wasp

Stronghold - A Perfect Cut - CB Yasuki Palaces

Stronghold - A Perfect Cut - SC Shosuro Gardens

Stronghold - A Perfect Cut - CB Kyuden Hida
Stronghold - A Perfect Cut - CN Kakita Dueling Academy

Stronghold - An Oni's Fury - UN Shiro Ide
Stronghold - An Oni's Fury - DG Shiro Mirumoto
Stronghold - An Onis Fury - SL Citadel of Daigotsu

Stronghold - Dark Allies - LN Shiro Matsu
Stronghold - Dark Allies - MN City of Lightning

Stronghold - Dark Allies - PH Kyuden Agasha

Stronghold - Broken Blades - CB Razor's Edge Dojo
Stronghold - Broken Blades - SC The Shadowed Tower Of The Shosuro
Stronghold - Broken Blades - UN Shiro Shinjo
Stronghold - 1,000 Years of Darkness - SL

Stronghold - Fall of Otosan Uchi - CN Kyuden Doji
Stronghold - Fall of Otosan Uchi - MN Kyuden Gotei

Stronghold - Fall of Otosan Uchi - DG Shiro Tamori

Stronghold - Heaven and Earth - LN Kyuden Ikoma
Stronghold - Heaven and Earth - PH Morning Glory Castle

Stronghold - Heaven and Earth - SL Temple of the Ninth Kami

Stronghold - Winds of Change - CB Koten
Stronghold - Winds of Change - RT Tch'tch Warrens

Stronghold - Winds of Change -

 

Storyline Arc 4 - The Bloodspeaker Saga (a.k.a. "Diamond")

 

Stronghold - Reign of Blood - DG The Temple of Hosi

Stronghold - Reign of Blood - PH City of Remembrance

Stronghold - Reign of Blood - UN Shinden Horiuchi

Stronghold - Hidden City - CB Tani Hitokag

Stronghold - Hidden City - LN Shiranaie

Stronghold - Hidden City - RT The Meeting Place

Stronghold - Wrath of the Emperor - CN Shiro Giji

Stronghold - Wrath of the Emperor - SC Kyuden Bayushi

Stronghold - Wrath of the Emperor - SL Iuchiban’s Citadel

Stronghold - Web of Lies - MN Aramasu’s Pride

Stronghold - Web of Lies - PH City of Blood

Stronghold - Web of Lies - UN The Khol Wall

Stronghold - Enemy of My Enemy - CB Temple of Persistance

Stronghold - Enemy of My Enemy - DG Shiro Kitsuki

Stronghold - Enemy of My Enemy - RT Warrens of the one Tribe

Stronghold - Code of Bushido - CN Kyuden Otomo

Stronghold - Code of Bushido - LN Shiro no Yojin

Stronghold - Code of Bushido - SC Shiro no Soshi

 

Sideboards

All cards you have drafted thus far are considered your sideboard. You may change cards between rounds and have 10 minutes to alter your deck after being challenged. (This is a storyline, you know who you are going to fight and can tailor your deck). You may even change your faction, but you must stick with the same faction for the entire week.

 

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